mastochess/mastochess.py

2277 líneas
66 KiB
Python

import sys
import os
import os.path
import re
import unidecode
from datetime import datetime, timedelta
import time
from mastodon import Mastodon
from email.mime.multipart import MIMEMultipart
from email.mime.text import MIMEText
from email.mime.base import MIMEBase
from email import encoders
import smtplib
from smtplib import SMTPException, SMTPAuthenticationError, SMTPConnectError, SMTPRecipientsRefused
import socket
from socket import gaierror
import psycopg2
import chess
import chess.svg
from cairosvg import svg2png
import chess.pgn
from PIL import Image, ImageFont, ImageDraw
import math
import pdb
def cleanhtml(raw_html):
cleanr = re.compile('<.*?>')
cleantext = re.sub(cleanr, '', raw_html)
return cleantext
def unescape(s):
s = s.replace("&apos;", "'")
return s
# Function to calculate the Probability
def Probability(rating1, rating2):
return 1.0 * 1.0 / (1 + 1.0 * math.pow(10, 1.0 * (rating1 - rating2) / 400))
# Function to calculate Elo rating
# K is a constant.
# d determines whether
# Player A wins or Player B.
def EloRating(Ra, Rb, K, d):
# To calculate the Winning
# Probability of Player B
Pb = Probability(Ra, Rb)
# To calculate the Winning
# Probability of Player A
Pa = Probability(Rb, Ra)
# Case -1 When Player A wins
# Updating the Elo Ratings
if (d == 1) :
Ra = Ra + K * (1 - Pa)
Rb = Rb + K * (0 - Pb)
# Case -2 When Player B wins
# Updating the Elo Ratings
else :
Ra = Ra + K * (0 - Pa)
Rb = Rb + K * (1 - Pb)
Ra = round(Ra, 6)
Rb = round(Rb, 6)
print("Updated Ratings:-")
print("Ra =", Ra," Rb =", Rb)
return(Ra, Rb)
# This code is contributed by
# Smitha Dinesh Semwal
def create_panel(username, rating, played_games, wins):
if played_games > 0 and wins > 0:
ratio = round((wins * 100) / played_games, 2)
else:
ratio = 0
x = 10
y = 10
fons = Image.open('app/panel/fons.jpg')
print(fons.size)
large, high = fons.size
panel_title_str = get_locale("panel_title_str", player_lang)
title_length = len(panel_title_str + ' ' + username)
# add chess icon
icon_path = 'app/panel/chess.png'
icon_img = Image.open(icon_path)
fons.paste(icon_img, (y+300, x+50), icon_img)
logo_img = Image.open('app/panel/logo.png')
fons.paste(logo_img, (15, 320), logo_img)
fons.save('app/panel/panel.png',"PNG")
base = Image.open('app/panel/panel.png').convert('RGBA')
txt = Image.new('RGBA', base.size, (255,255,255,0))
fnt = ImageFont.truetype('app/fonts/DroidSans.ttf', 40, layout_engine=ImageFont.LAYOUT_BASIC)
# get a drawing context
draw = ImageDraw.Draw(txt)
draw.text((((large / 2) - (title_length * 2)),x+20), panel_title_str + ' ' + username, font=fnt, fill=(255,255,255,220)) #fill=(255,255,255,255)) ## full opacity
fnt = ImageFont.truetype('app/fonts/DroidSans.ttf', 35, layout_engine=ImageFont.LAYOUT_BASIC)
panel_games_str = get_locale("panel_games_str", player_lang)
panel_wins_str = get_locale("panel_wins_str", player_lang)
panel_ratio_str = get_locale("panel_ratio_str", player_lang)
panel_elo_rating_str = get_locale("panel_elo_rating_str", player_lang)
draw.text((y+70,x+80), panel_games_str + ': ' + str(played_games), font=fnt, fill=(255,255,255,220)) #fill=(255,255,255,255)) ## full opacity
draw.text((y+70,x+130), panel_wins_str + ': ' + str(wins), font=fnt, fill=(255,255,255,220)) #fill=(255,255,255,255)) ## full opacity
draw.text((y+70,x+180), panel_ratio_str + ': ' + str(ratio) + '%', font=fnt, fill=(255,255,255,220))
draw.text((y+70,x+230), panel_elo_rating_str + ': ' + str(round(rating)), font=fnt, fill=(255,255,255,220))
fnt = ImageFont.truetype('app/fonts/DroidSans.ttf', 15, layout_engine=ImageFont.LAYOUT_BASIC)
draw.text((60,330), bot_username + '@' + mastodon_hostname + ' - 2020', font=fnt, fill=(255,255,255,200)) #fill=(255,255,255,255)) ## full opacity
out = Image.alpha_composite(base, txt)
out.save('app/panel/' + username + '_panel.png')
def get_piece_name(captured_piece):
if captured_piece == 1:
pawn_piece = get_locale("pawn_piece", player_lang)
piece_name = pawn_piece
if captured_piece == 2:
knight_piece = get_locale("knight_piece", player_lang)
piece_name = knight_piece
if captured_piece == 3:
bishop_piece = get_locale("bishop_piece", player_lang)
piece_name = bishop_piece
if captured_piece == 4:
rook_piece = get_locale("rook_piece", player_lang)
piece_name = rook_piece
if captured_piece == 5:
queen_piece = get_locale("queen_piece", player_lang)
piece_name = queen_piece
if captured_piece == 6:
king_piece = get_locale("king_piece", player_lang)
piece_name = king_piece
return piece_name
def get_player_langs(account_id):
lang_changed = False
conn = None
try:
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
select_query = "select lang from players where player_id = (%s)"
cur.execute(select_query, (str(account_id),))
row = cur.fetchone()
if row != None:
player_lang = row[0]
else:
lang_changed, player_lang = set_lang (account_id, username, bot_lang)
cur.close()
return (lang_changed, player_lang)
except (Exception, psycopg2.DatabaseError) as error:
print(error)
finally:
if conn is not None:
conn.close()
def get_lang(player):
conn = None
try:
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
select_query = "select lang from players where player_name = (%s)"
cur.execute(select_query, (player,))
row = cur.fetchone()
if row != None:
player_lang = row[0]
cur.close()
return (player_lang)
except (Exception, psycopg2.DatabaseError) as error:
print(error)
finally:
if conn is not None:
conn.close()
def set_lang(account_id, username, new_lang):
lang_changed = False
conn = None
try:
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
select_query = "select lang from players where player_id = (%s)"
cur.execute(select_query, (str(account_id),))
row = cur.fetchone()
if row != None:
player_lang = row[0]
if new_lang not in ['ca', 'es', 'fr', 'en']:
return lang_changed, player_lang
if row == None:
insert_sql = "insert into players(player_id, player_name, lang) values(%s, %s, %s) ON CONFLICT DO NOTHING"
cur.execute(insert_sql, (account_id, username, new_lang))
lang_changed = True
else:
update_sql = "update players set lang=(%s) where player_id=(%s)"
cur.execute(update_sql, (new_lang, account_id))
lang_changed = True
conn.commit()
cur.close()
player_lang = new_lang
return (lang_changed, player_lang)
except (Exception, psycopg2.DatabaseError) as error:
print(error)
finally:
if conn is not None:
conn.close()
def get_locale( parameter, player_lang):
if player_lang not in ['ca','es','fr','en']:
print("lang must be 'ca', 'es', 'fr' or 'en'")
sys.exit(0)
language_filepath = f"app/locales/{player_lang}.txt"
if not os.path.isfile(language_filepath):
print("File %s not found, exiting."%language_filepath)
sys.exit(0)
with open( language_filepath ) as f:
for line in f:
if line.startswith( parameter ):
return line.replace(parameter + ":", "").strip()
print(language_filepath + " Missing parameter %s "%parameter)
sys.exit(0)
def current_games():
player1_name_lst = []
player2_name_lst = []
game_status_lst = []
game_link_lst = []
next_move_lst = []
try:
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("select white_user, black_user, chess_status, chess_link, next_move from games where not finished")
rows = cur.fetchall()
for row in rows:
player1_name_lst.append(row[0])
if row[1] != None:
player2_name_lst.append(row[1])
else:
player2_name_lst.append(" ")
game_status_lst.append(row[2])
game_link_lst.append(row[3])
next_move_lst.append(row[4])
cur.close()
return (player1_name_lst, player2_name_lst, game_status_lst, game_link_lst, next_move_lst)
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def check_games():
game_id = ''
white_user = ''
black_user = ''
on_going_game = ''
waiting = False
playing_user = ''
try:
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
### check if there is an ongoing game
cur.execute("SELECT game_id, white_user, black_user, chess_game, waiting, next_move FROM games where not finished and white_user=(%s) ", (username,))
row = cur.fetchone()
if row == None:
cur.execute("SELECT game_id, white_user, black_user, chess_game, waiting, next_move FROM games where not finished and black_user=(%s)", (username,))
row = cur.fetchone()
if row == None:
is_playing = False
else:
is_playing = True
game_id = row[0]
white_user = row[1]
if row[1] != None:
black_user = row[2]
else:
black_user = ''
on_going_game = row[3]
waiting = row[4]
playing_user = row[5]
else:
is_playing = True
game_id = row[0]
white_user = row[1]
if row[2] != None:
black_user = row[2]
else:
black_user = ''
on_going_game = row[3]
waiting = row[4]
playing_user = row[5]
cur.close()
return (is_playing, game_id, white_user, black_user, on_going_game, waiting, playing_user)
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def new_game(toot_url):
try:
game_status = 'waiting'
waiting = True
board_game = board.fen()
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
insert_query = 'INSERT INTO games(created_at, white_user, chess_game, chess_status, waiting, updated_at, chess_link) VALUES (%s, %s, %s, %s, %s, %s, %s) ON CONFLICT DO NOTHING'
cur.execute(insert_query, (now, username, board_game, game_status, waiting, now, toot_url))
insert_query = 'INSERT INTO stats(created_at, white_user) VALUES (%s,%s) ON CONFLICT DO NOTHING'
cur.execute(insert_query, (now, username,))
conn.commit()
cur.close()
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def update_game(board_game, toot_url):
try:
now = datetime.now()
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("update games set chess_game=(%s), chess_link=(%s), updated_at=(%s) where game_id=(%s)", (board_game, toot_url, now, game_id,))
conn.commit()
cur.close()
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def write_result(filename, old_string, new_string):
with open(filename) as f:
s = f.read()
if old_string not in s:
print('"{old_string}" not found in {filename}.'.format(**locals()))
return
with open(filename, 'w') as f:
print('Changing "{old_string}" to "{new_string}" in {filename}'.format(**locals()))
s = s.replace(old_string, new_string)
f.write(s)
def save_anotation(moving, san_move):
pgn_file = "app/anotations/" + str(game_id) + ".pgn"
if bool(board.turn == chess.BLACK) == True:
line_data = str(board.fullmove_number) + ". " + san_move
else:
line_data = " " + san_move + " "
if checkmate or stalemate:
line_data = line_data + " " + board.result()
write_result(pgn_file, '[Result ]', '[Result ' + board.result() + ' ]')
if not os.path.isfile(pgn_file):
file_header = '[Event ' + game_name + ': ' + str(game_id) + ']\n'
file_header += '[Site ' + mastodon_hostname + ']' + '\n'
file_header += '[Date ' + str(datetime.today().strftime('%d-%m-%Y')) + ']' + '\n'
file_header += '[Round ' + str(game_id) + ']' + '\n'
file_header += '[White ' + white_user + ' ]' + '\n'
file_header += '[Black ' + black_user + ' ]' + '\n'
file_header += '[Result ]' + '\n'
file_header += '[Time ' + str(datetime.now().strftime('%H:%M:%S')) + ']' + '\n\n'
with open(pgn_file, 'w+') as f:
f.write(file_header)
with open(pgn_file, 'a') as f:
f.write(line_data)
else:
with open(pgn_file, 'a') as f:
f.write(line_data)
def get_email_address(username):
try:
conn = None
conn = psycopg2.connect(database = mastodon_db, user = mastodon_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("select email from users where account_id = (select id from accounts where username = (%s) and domain is null)", (username,))
row = cur.fetchone()
if row != None:
username_email = row[0]
else:
username_email = None
cur.close()
return username_email
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def send_anotation(game_id):
emailed = False
game_found = False
username_email = get_email_address(username)
if username_email == None:
return (emailed, game_id, game_found)
# Create message object instance
msg = MIMEMultipart()
# Declare message elements
msg['From'] = smtp_user_login
msg['To'] = username_email
player_lang = get_lang(username)
email_subject = get_locale("email_subject", player_lang)
msg['Subject'] = email_subject + game_id
# Attach the game anotation
file_to_attach = "app/anotations/" + game_id + ".pgn"
try:
attachment = open(file_to_attach, 'rb')
game_found = True
except FileNotFoundError as not_found_error:
print(not_found_error)
return (emailed, game_id, game_found)
obj = MIMEBase('application', 'octet-stream')
obj.set_payload(attachment.read())
encoders.encode_base64(obj)
obj.add_header('Content-Disposition', "attachment; filename= "+file_to_attach)
# Add the message body to the object instance
msg.attach(obj)
try:
# Create the server connection
server = smtplib.SMTP(smtp_host)
# Switch the connection over to TLS encryption
server.starttls()
# Authenticate with the server
server.login(smtp_user_login, smtp_user_password)
# Send the message
server.sendmail(msg['From'], msg['To'], msg.as_string())
# Disconnect
server.quit()
print("Successfully sent game anotations to %s" % msg['To'])
emailed = True
return (emailed, game_id, game_found)
except SMTPAuthenticationError as auth_error:
print(auth_error)
pass
return (emailed, game_id, game_found)
except socket.gaierror as socket_error:
print(socket_error)
pass
return (emailed, game_id, game_found)
except SMTPRecipientsRefused as recip_error:
print(recip_error)
pass
return (emailed, game_id, game_found)
def claim_draw(username):
try:
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("select white_user, black_user from games where game_id=(%s)", (game_id,))
row = cur.fetchone()
if row != None:
white_player = row[0]
black_player = row[1]
if white_player == username:
username_lang = get_lang(username)
claim_draw_str = get_locale("claim_draw_str", username_lang)
toot_text = '@'+username + ' ' + claim_draw_str + ' @'+black_player + '\n'
cur.execute("update games set white_stalemate = 't' where game_id=(%s)", (game_id,))
else:
username_lang = get_lang(username)
claim_draw_str = get_locale("claim_draw_str", username_lang)
toot_text = '@'+username + ' ' + claim_draw_str + ' @'+white_player + '\n'
cur.execute("update games set black_stalemate = 't' where game_id=(%s)", (game_id,))
conn.commit()
cur.execute("select white_stalemate, black_stalemate from games where game_id=(%s)", (game_id,))
row = cur.fetchone()
if row != None:
white_stalemate = row[0]
black_stalemate = row[1]
cur.close()
if white_stalemate == True and black_stalemate == True:
stalemate = True
else:
stalemate = False
return (white_player, black_player, toot_text, stalemate)
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def close_game(username, checkmate):
d = 0
try:
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("select white_user, black_user from games where game_id=(%s)", (game_id,))
row = cur.fetchone()
if row != None:
white_player = row[0]
black_player = row[1]
cur.execute("select elo_rating from players where player_name = (%s)", (white_player,))
row = cur.fetchone()
if row != None:
if row[0] != None:
white_rating = row[0]
else:
white_rating = 1500
else:
white_rating = 1500
cur.execute("select elo_rating from players where player_name = (%s)", (black_player,))
row = cur.fetchone()
if row != None:
if row[0] != None:
black_rating = row[0]
else:
black_rating = 1500
else:
black_rating = 1500
cur.close()
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
now = datetime.now()
winner = ''
waiting = False
finished = True
if stalemate == True:
winner = "stalemate"
if black_user == '':
winner = 'none'
if checkmate:
winner = username
if winner == white_player:
d = 1
else:
if query_word == search_end and username == white_user and stalemate == False:
winner = black_user
d = 2
elif query_word == search_end and username == black_user and stalemate == False:
winner = white_user
d = 1
K = 30
new_white_rating, new_black_rating = EloRating(white_rating, black_rating, K, d)
try:
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("update games set waiting=(%s), finished=(%s), updated_at=(%s) where game_id=(%s)", (waiting, finished, now, game_id))
cur.execute("update stats set winner=(%s), finished=(%s), updated_at=(%s) where game_id=(%s)", (winner, finished, now, game_id))
cur.execute("update players set elo_rating=(%s) where player_name=(%s)", (new_white_rating, white_user))
cur.execute("update players set elo_rating=(%s) where player_name=(%s)", (new_black_rating, black_user))
conn.commit()
cur.close()
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def get_stats(player):
played_games = 0
wins = 0
try:
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("select count(*) from games where (white_user = (%s) or black_user = (%s)) and finished and moves > 0", (player, player))
row = cur.fetchone()
if row != None:
played_games = row[0]
cur.execute("select count(*) from stats where winner = (%s) and finished", (player,))
row = cur.fetchone()
if row != None:
wins = row[0]
cur.execute("select elo_rating from players where player_name = (%s)", (player,))
row = cur.fetchone()
if row[0] != None:
rating = row[0]
else:
rating = 1500
cur.close()
return (rating, played_games, wins)
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def waiting_games():
try:
game_id = ''
game_waiting = False
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("select game_id from games where waiting order by game_id desc limit 1")
row = cur.fetchone()
if row != None:
game_id = row[0]
game_waiting = True
cur.close()
return (game_id, game_waiting)
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def join_player():
try:
now = datetime.now()
game_status = 'waiting'
waiting = True
moves = 0
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("update games set black_user=(%s), chess_status='playing', waiting='f', updated_at=(%s), moves=(%s) where game_id=(%s)", (username, now, moves, game_id,))
cur.execute("update stats set black_user=(%s), updated_at=(%s) where game_id=(%s)", (username, now, game_id,))
conn.commit()
cur.execute("select white_user, chess_game from games where game_id=(%s)", (game_id,))
row = cur.fetchone()
if row != None:
white_user = row[0]
chess_game = row[1]
cur.execute("update games set next_move=(%s), updated_at=(%s) where game_id=(%s)", (white_user, now, game_id,))
conn.commit()
cur.close()
game_status = 'playing'
return (game_status, white_user, chess_game)
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def update_moves(username, game_moves):
try:
now = datetime.now()
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("update games set next_move=(%s), last_move=(%s), moves=(%s), updated_at=(%s) where game_id=(%s)", (playing_user, username, game_moves, now, game_id,))
conn.commit()
cur.close()
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def next_move(playing_user):
try:
now = datetime.now()
waiting = True
conn = None
conn = psycopg2.connect(database = chess_db, user = chess_db_user, password = "", host = "/var/run/postgresql", port = "5432")
cur = conn.cursor()
cur.execute("select white_user, black_user, last_move, moves from games where game_id=(%s)", (game_id,))
row = cur.fetchone()
if row != None:
white_user = row[0]
black_user = row[1]
last_move = row[2]
moves = row[3]
if last_move != None:
if playing_user == white_user:
playing_user = black_user
elif playing_user == black_user:
playing_user = white_user
else:
last_move = white_user
cur.execute("update games set next_move=(%s), updated_at=(%s) where game_id=(%s)", (playing_user, now, game_id,))
conn.commit()
cur.close()
return playing_user
except (Exception, psycopg2.DatabaseError) as error:
sys.exit(error)
finally:
if conn is not None:
conn.close()
def toot_help():
x = 10
y = 10
fons = Image.open('app/panel/fons.jpg')
print(fons.size)
logo_img = Image.open('app/panel/logo.png')
fons.paste(logo_img, (15, 320), logo_img)
fons.save('app/panel/panel.png',"PNG")
base = Image.open('app/panel/panel.png').convert('RGBA')
txt = Image.new('RGBA', base.size, (255,255,255,0))
fnt = ImageFont.truetype('app/fonts/DroidSans.ttf', 40, layout_engine=ImageFont.LAYOUT_BASIC)
# get a drawing context
draw = ImageDraw.Draw(txt)
draw.text((y+270,x+10), search_help, font=fnt, fill=(255,255,255,220)) #fill=(255,255,255,255)) ## full opacity
fnt = ImageFont.truetype('app/fonts/DroidSans.ttf', 18, layout_engine=ImageFont.LAYOUT_BASIC)
start_or_join_a_new_game = get_locale("start_or_join_a_new_game", player_lang)
move_a_piece = get_locale("move_a_piece", player_lang)
leave_a_game = get_locale("leave_a_game", player_lang)
list_games = get_locale("list_games", player_lang)
get_a_game_anotation = get_locale("get_a_game_anotation", player_lang)
claim_a_draw = get_locale("claim_a_draw", player_lang)
post_my_panel_str = get_locale("post_my_panel_str", player_lang)
change_lang_str = get_locale("change_lang_str", player_lang)
draw.text((y+80,x+70), '@'+bot_username + ' ' + start_or_join_a_new_game , font=fnt, fill=(255,255,255,220)) #fill=(255,255,255,255)) ## full opacity
draw.text((y+80,x+100), '@'+bot_username + ' ' + move_a_piece, font=fnt, fill=(255,255,255,220)) #fill=(255,255,255,255)) ## full opacity
draw.text((y+80,x+130), '@'+bot_username + ' ' + leave_a_game, font=fnt, fill=(255,255,255,220))
draw.text((y+80,x+160), '@'+bot_username + ' ' + list_games, font=fnt, fill=(255,255,255,220))
draw.text((y+80,x+190), '@'+bot_username + ' ' + get_a_game_anotation, font=fnt, fill=(255,255,255,220))
draw.text((y+80,x+220), '@'+bot_username + ' ' + claim_a_draw, font=fnt, fill=(255,255,255,220))
draw.text((y+80,x+250), '@'+bot_username + ' ' + post_my_panel_str, font=fnt, fill=(255,255,255,220))
draw.text((y+80,x+280), '@'+bot_username + ' ' + change_lang_str, font=fnt, fill=(255,255,255,220))
fnt = ImageFont.truetype('app/fonts/DroidSans.ttf', 15, layout_engine=ImageFont.LAYOUT_BASIC)
draw.text((60,330), bot_username + '@' + mastodon_hostname + ' - 2020', font=fnt, fill=(255,255,255,200)) #fill=(255,255,255,255)) ## full opacity
out = Image.alpha_composite(base, txt)
out.save('app/panel/help_panel.png')
def replying():
reply = False
moving = ''
content = cleanhtml(text)
content = unescape(content)
try:
start = content.index("@")
end = content.index(" ")
if len(content) > end:
content = content[0: start:] + content[end +1::]
neteja = content.count('@')
i = 0
while i < neteja :
start = content.rfind("@")
end = len(content)
content = content[0: start:] + content[end +1::]
i += 1
question = content.lower()
query_word = question
query_word_length = len(query_word)
if query_word == search_new:
reply = True
elif query_word[:search_move_slicing] == search_move:
moving = query_word[moving_slicing:query_word_length].replace(" ","")
reply = True
elif query_word == search_end:
reply = True
elif query_word == search_games:
reply = True
elif query_word[:search_send_slicing] == search_send:
reply = True
elif query_word == search_help:
reply = True
elif query_word == search_draw:
reply = True
elif query_word == search_panel:
reply = True
elif query_word[:4] == search_config:
reply = True
else:
reply = False
return (reply, query_word, moving)
except ValueError as v_error:
print(v_error)
def mastodon():
# Load secrets from secrets file
secrets_filepath = "secrets/secrets.txt"
uc_client_id = get_parameter("uc_client_id", secrets_filepath)
uc_client_secret = get_parameter("uc_client_secret", secrets_filepath)
uc_access_token = get_parameter("uc_access_token", secrets_filepath)
# Load configuration from config file
config_filepath = "config/config.txt"
mastodon_hostname = get_parameter("mastodon_hostname", config_filepath)
bot_username = get_parameter("bot_username", config_filepath)
# Initialise Mastodon API
mastodon = Mastodon(
client_id = uc_client_id,
client_secret = uc_client_secret,
access_token = uc_access_token,
api_base_url = 'https://' + mastodon_hostname,
)
# Initialise access headers
headers={ 'Authorization': 'Bearer %s'%uc_access_token }
return (mastodon, mastodon_hostname, bot_username)
def db_config():
# Load db configuration from config file
config_filepath = "config/db_config.txt"
mastodon_db = get_parameter("mastodon_db", config_filepath)
mastodon_db_user = get_parameter("mastodon_db_user", config_filepath)
chess_db = get_parameter("chess_db", config_filepath)
chess_db_user = get_parameter("chess_db_user", config_filepath)
return (mastodon_db, mastodon_db_user, chess_db, chess_db_user)
def smtp_config():
smtp_filepath = "config/smtp_config.txt"
smtp_host = get_parameter("smtp_host", smtp_filepath)
smtp_user_login = get_parameter("smtp_user_login", smtp_filepath)
smtp_user_password = get_parameter("smtp_user_password", smtp_filepath)
return (smtp_host, smtp_user_login, smtp_user_password)
def get_parameter( parameter, file_path ):
if not os.path.isfile(file_path):
print("File %s not found, exiting."%file_path)
sys.exit(0)
with open( file_path ) as f:
for line in f:
if line.startswith( parameter ):
return line.replace(parameter + ":", "").strip()
print(file_path + " Missing parameter %s "%parameter)
sys.exit(0)
def usage():
print('usage: python ' + sys.argv[0] + ' --play' + ' --en')
###############################################################################
# main
if __name__ == '__main__':
# usage modes
if len(sys.argv) == 1:
usage()
elif len(sys.argv) >= 2:
if sys.argv[1] == '--play':
bot_lang = ''
if len(sys.argv) == 3:
if sys.argv[2] == '--ca':
bot_lang = 'ca'
if sys.argv[2] == '--es':
bot_lang = 'es'
if sys.argv[2] == '--fr':
bot_lang = 'fr'
elif sys.argv[2] == '--en':
bot_lang = 'en'
elif len(sys.argv) == 2:
bot_lang = 'ca'
if not bot_lang in ['ca', 'es', 'fr', 'en']:
print("\nOnly 'ca', 'es', 'fr' and 'en' languages are supported.\n")
sys.exit(0)
mastodon, mastodon_hostname, bot_username = mastodon()
mastodon_db, mastodon_db_user, chess_db, chess_db_user = db_config()
smtp_host, smtp_user_login, smtp_user_password = smtp_config()
now = datetime.now()
####################################################################
# get notifications
notifications = mastodon.notifications()
if len(notifications) == 0:
print('No mentions')
sys.exit(0)
i = 0
while i < len(notifications):
notification_id = notifications[i].id
if notifications[i].type != 'mention':
i += 1
print(f'dismissing notification {notification_id}')
mastodon.notifications_dismiss(notification_id)
continue
account_id = notifications[i].account.id
username = notifications[i].account.acct
status_id = notifications[i].status.id
text = notifications[i].status.content
visibility = notifications[i].status.visibility
url = notifications[i].status.uri
lang_changed, player_lang = get_player_langs(account_id)
if player_lang == 'ca':
search_move_slicing = 3
moving_slicing = 3
search_send_slicing = 5
send_game_slicing = 6
elif player_lang == 'en':
search_move_slicing = 4
moving_slicing = 4
search_send_slicing = 4
send_game_slicing = 5
elif player_lang == 'es':
search_move_slicing = 5
moving_slicing = 5
search_send_slicing = 5
send_game_slicing = 6
elif player_lang == 'fr':
search_move_slicing = 7
moving_slicing = 7
search_send_slicing = 7
send_game_slicing = 7
else:
sys.exit(0)
# listen them or not
search_new = get_locale("search_new", player_lang)
search_move = get_locale("search_move", player_lang)
search_end = get_locale("search_end", player_lang)
search_games = get_locale("search_games", player_lang)
search_send = get_locale("search_send", player_lang)
search_help = get_locale("search_help", player_lang)
search_draw = get_locale("search_draw", player_lang)
search_panel = get_locale("search_panel", player_lang)
search_config = get_locale("search_config", player_lang)
reply, query_word, moving = replying()
status_url = url
if query_word != search_games:
is_playing, game_id, white_user, black_user, on_going_game, waiting, playing_user = check_games()
if game_id == '':
game_id, game_waiting = waiting_games()
else:
is_playing = True
if reply == True and is_playing == False:
if query_word == search_new and not game_waiting:
board = chess.Board()
svgfile = chess.svg.board(board=board)
board_file = 'app/games/' + str(game_id) + '_board.png'
svg2png(bytestring=svgfile,write_to=board_file)
new_game_started = get_locale("new_game_started", player_lang)
toot_text = f'@{username} {new_game_started} \n'
toot_text += '\n'
image_id = mastodon.media_post(board_file, "image/png").id
toot_id = mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility, media_ids={image_id})
toot_url = toot_id.uri
new_game(toot_url)
mastodon.notifications_dismiss(notification_id)
elif query_word == search_new and game_waiting:
game_status, white_user, chess_game = join_player()
playing_user = white_user
next_move(username)
board = chess.Board(chess_game)
svgfile = chess.svg.board(board=board)
board_file = 'app/games/' + str(game_id) + '_board.png'
svg2png(bytestring=svgfile,write_to=board_file)
player_lang1 = get_lang(username)
playing_with = get_locale("playing_with", player_lang1)
toot_text = f'@{username} {playing_with} {white_user} \n\n'
player_lang2 = get_lang(white_user)
your_turn = get_locale("your_turn", player_lang2)
toot_text += f'@{white_user}: {your_turn}\n\n'
game_name = get_locale("game_name", player_lang2)
chess_hashtag = get_locale("chess_hashtag", player_lang)
toot_text += f"{game_name}: {str(game_id)} {chess_hashtag} \n"
image_id = mastodon.media_post(board_file, "image/png").id
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility, media_ids={image_id})
game_moves = board.ply()
update_moves(username, game_moves)
mastodon.notifications_dismiss(notification_id)
elif query_word[:search_send_slicing] == search_send:
query_word_length = len(query_word)
send_game = query_word[send_game_slicing:query_word_length].replace(' ', '')
emailed, game_id, game_found = send_anotation(send_game)
if emailed == False and game_found == True:
username_lang = get_lang(username)
send_error = get_locale("send_error", username_lang)
toot_text = f'@{username} {send_error}'
elif emailed == True and game_found == True:
username_lang = get_lang(username)
game_number_anotations = get_locale("game_number_anotations", username_lang)
anotations_sent = get_locale("anotations_sent", username_lang)
toot_text = f'@{username} {game_number_anotations} {str(game_id)} {anotations_sent}'
elif emailed == False and game_found == False:
if domain != None:
username_lang = get_lang(username)
cant_send_to_fediverse_account = get_locale("cant_send_to_fediverse_account", username_lang)
toot_text = f'@{username} {cant_send_to_fediverse_account}'
else:
username_lang = get_lang(username)
game_no_exists = get_locale("game_no_exists", username_lang)
it_not_exists = get_locale("it_not_exists", username_lang)
toot_text = f'@{username} {game_no_exists} {str(game_id)} {it_not_exists}'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
mastodon.notifications_dismiss(notification_id)
elif query_word == search_panel:
rating, played_games, wins = get_stats(username)
create_panel(username, rating, played_games, wins)
toot_text = f'@{username}'
saved_panel = 'app/panel/' + username + '_panel.png'
image_id = mastodon.media_post(saved_panel, "image/png").id
mastodon.status_post(toot_text, in_reply_to_id=status_id, visibility=visibility, media_ids={image_id})
mastodon.notifications_dismiss(notification_id)
elif query_word[:4] == search_config:
new_lang = query_word[5:7]
lang_changed, player_lang = set_lang(account_id, username, new_lang)
mastodon.notifications_dismiss(notification_id)
if lang_changed:
locale_change_successfully = get_locale("locale_change_successfully", new_lang)
toot_text = f'@{username} {locale_change_successfully} {new_lang}'
mastodon.status_post(toot_text, in_reply_to_id=status_id, visibility=visibility)
else:
locale_not_changed = get_locale("locale_not_changed", player_lang)
toot_text = f'@{username} {new_lang} {locale_not_changed}'
mastodon.status_post(toot_text, in_reply_to_id=status_id, visibility=visibility)
elif query_word == search_help:
toot_help()
help_text = f'@{username}'
help_panel = 'app/panel/help_panel.png'
image_id = mastodon.media_post(help_panel, "image/png").id
mastodon.status_post(help_text, in_reply_to_id=status_id,visibility=visibility, media_ids={image_id})
mastodon.notifications_dismiss(notification_id)
else:
mastodon.notifications_dismiss(notification_id)
elif reply and is_playing:
if query_word == search_new:
player_lang1 = get_lang(username)
game_already_started = get_locale("game_already_started", player_lang1)
toot_text = f'@{username} {game_already_started} \n'
if black_user != '':
toot_text += f'@{white_user} / @{black_user}\n'
else:
wait_other_player = get_locale("wait_other_player", player_lang1)
toot_text += wait_other_player + '\n'
toot_text += '\n'
game_name = get_locale("game_name", player_lang1)
chess_hashtag = get_locale("chess_hashtag", player_lang1)
toot_text += f'{game_name}: {str(game_id)} {chess_hashtag} \n'
board = chess.Board(on_going_game)
svgfile = chess.svg.board(board=board)
board_file = 'app/games/' + str(game_id) + '_board.png'
svg2png(bytestring=svgfile,write_to=board_file)
image_id = mastodon.media_post(board_file, "image/png").id
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility, media_ids={image_id})
mastodon.notifications_dismiss(notification_id)
elif query_word[:search_move_slicing] == search_move and playing_user == username:
board = chess.Board(on_going_game)
promoted = False
stalemate = False
checkmate = False
try:
piece_square_index = chess.SQUARE_NAMES.index(moving[:2])
moving_piece = board.piece_type_at(piece_square_index)
if moving_piece == 1:
square_index = chess.SQUARE_NAMES.index(moving[2:4])
if bool(board.turn == chess.WHITE) == True:
square_rank_trigger = 7
elif bool(board.turn == chess.BLACK) == True:
square_rank_trigger = 0
if chess.square_rank(square_index) == square_rank_trigger:
promoted = True
if len(moving) == 4:
moving = moving + 'q'
not_legal_move = chess.Move.from_uci(moving) not in board.legal_moves
else:
not_legal_move = chess.Move.from_uci(moving) not in board.legal_moves
if not_legal_move:
is_not_legal_move = get_locale("is_not_legal_move", player_lang)
toot_text = f'@{username}: {moving} {is_not_legal_move} \n'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
mastodon.notifications_dismiss(notification_id)
else:
san_move = board.san(chess.Move.from_uci(moving))
check = False
playing_user = next_move(username)
if bool(board.is_capture(chess.Move.from_uci(moving))):
capture = True
square_capture_index = chess.SQUARE_NAMES.index(moving[2:4])
captured_piece = board.piece_type_at(square_capture_index)
piece_name = get_piece_name(captured_piece)
else:
capture = False
board.push(chess.Move.from_uci(moving))
if bool(board.is_check()):
if username == white_user:
king_square = board.king(chess.BLACK)
check = True
else:
king_square = board.king(chess.WHITE)
check = True
if board.is_stalemate() == True:
stalemate = True
if board.is_game_over() == True:
game_moves = board.ply()
if stalemate == False:
checkmate = True
close_game(username, checkmate)
else:
checkmate = False
if check == True and checkmate == False:
player_lang = get_lang(playing_user)
check_done = get_locale("check_done", player_lang)
toot_text = f"@{playing_user} {username} {check_done}\n"
elif check == True and checkmate == True:
player_lang1 = get_lang(username)
check_mate = get_locale("check_mate", player_lang1)
check_mate_movements = get_locale("check_mate_movements", player_lang1)
the_winner_is = get_locale("the_winner_is", player_lang1)
toot_text = f'\n{check_mate} {str(game_moves)} {check_mate_movements}\n\n{the_winner_is} @{username}\n'
winned_games = get_locale("winned_games", player_lang1)
toot_text += f'\n{winned_games}\n'
rating, played_games, wins = get_stats(username)
wins_of_many = get_locale("wins_of_many", player_lang1)
toot_text += f'{username}: {str(wins)} {wins_of_many} {str(played_games)} (Elo: {str(round(rating))})\n'
player_lang2 = get_lang(playing_user)
well_done = get_locale("well_done", player_lang2)
toot_text += f"\n@{playing_user}: {well_done}\n"
rating, played_games, wins = get_stats(playing_user)
winned_games = get_locale("winned_games", player_lang2)
wins_of_many = get_locale("wins_of_many", player_lang2)
toot_text += f'\n\n{winned_games}\n'
toot_text += f'{playing_user}: {str(wins)} {wins_of_many} {str(played_games)} (Elo: {str(round(rating))})\n'
elif check == False and stalemate == True:
toot_text = stalemate_str + ' (' + str(game_moves) + ')' + '\n'
toot_text += f'\n@{playing_user}, @{username}\n'
toot_text += f'\n{winned_games}\n'
rating, played_games, wins = get_stats(username)
toot_text += f'{username}: {str(wins)} {wins_of_many} {str(played_games)}\n'
rating, played_games, wins = get_stats(playing_user)
toot_text += f'{playing_user}: {str(wins)} {wins_of_many} {str(played_games)}\n'
else:
player_lang = get_lang(playing_user)
your_turn = get_locale("your_turn", player_lang)
toot_text = f'@{playing_user} {your_turn}\n'
if capture == True and checkmate == False:
player_lang = get_lang(playing_user)
lost_piece = get_locale("lost_piece", player_lang)
toot_text += f'\n{lost_piece} {piece_name}!\n'
game_name = get_locale("game_name", player_lang)
chess_hashtag = get_locale("chess_hashtag", player_lang)
toot_text += f'\n{game_name}: {str(game_id)} {chess_hashtag}\n'
if username == white_user:
if check == True:
svgfile = chess.svg.board(board=board, orientation=chess.BLACK, lastmove=chess.Move.from_uci(moving), check=board.king(chess.BLACK))
else:
svgfile = chess.svg.board(board=board, orientation=chess.BLACK, lastmove=chess.Move.from_uci(moving))
else:
if check == True:
svgfile = chess.svg.board(board=board, orientation=chess.WHITE, lastmove=chess.Move.from_uci(moving), check=board.king(chess.WHITE))
else:
svgfile = chess.svg.board(board=board, orientation=chess.WHITE, lastmove=chess.Move.from_uci(moving))
board_file = 'app/games/' + str(game_id) + '_board.png'
svg2png(bytestring=svgfile,write_to=board_file)
image_id = mastodon.media_post(board_file, "image/png").id
toot_id = mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility, media_ids={image_id})
toot_url = toot_id.uri
board_game = board.fen()
update_game(board_game, toot_url)
game_moves = board.ply()
save_anotation(moving, san_move)
update_moves(username, game_moves)
mastodon.notifications_dismiss(notification_id)
except ValueError as v_error:
print(v_error)
username_lang = get_lang(username)
not_legal_move_str = get_locale("not_legal_move_str", username_lang)
toot_text = f'@{username} {not_legal_move_str} {moving}!?)\n'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
mastodon.notifications_dismiss(notification_id)
pass
except AssertionError as a_error:
print(a_error)
username_lang = get_lang(username)
not_legal_move_str = get_locale("not_legal_move_str", username_lang)
toot_text = f'@{username} {not_legal_move_str} {moving}!?)\n'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
mastodon.notifications_dismiss(notification_id)
pass
elif query_word == search_end:
stalemate = False
checkmate = False
if black_user != '':
if username == white_user:
player_leave_game = get_locale("player_leave_game", player_lang)
toot_text = f'@{username} {player_leave_game} @{black_user}'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
close_game(username, checkmate)
mastodon.notifications_dismiss(notification_id)
i += 1
continue
else:
player_leave_game = get_locale("player_leave_game", player_lang)
toot_text = f'@{username} {player_leave_game} @{white_user}'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
close_game(username, checkmate)
mastodon.notifications_dismiss(notification_id)
i += 1
continue
else:
leave_waiting_game = get_locale("leave_waiting_game", player_lang)
toot_text = f'@{username} {leave_waiting_game}'
mastodon.status_post(toot_text, in_reply_to_id=status_id, visibility=visibility)
close_game(username, checkmate)
mastodon.notifications_dismiss(notification_id)
i += 1
continue
elif query_word == search_games:
player1_name_lst, player2_name_lst, game_status_lst, game_link_lst, next_move_lst = current_games()
if len(player1_name_lst) > 0:
started_games = get_locale("started_games", player_lang)
toot_text = f"@{username} {started_games}\n"
i = 0
while i < len(player1_name_lst):
if game_status_lst[i] == 'waiting':
game_is_waiting = get_locale("game_is_waiting", player_lang)
toot_text += f'\n{player1_name_lst[i]} / {player2_name_lst[i]} {game_is_waiting}\n'
else:
game_is_on_going = get_locale("game_is_on_going", player_lang)
if next_move_lst[i] == player1_name_lst[i]:
toot_text += f'\n*{player1_name_lst[i]} / {player2_name_lst[i]} {game_is_on_going}\n'
else:
toot_text += f'\n{player1_name_lst[i]} / *{player2_name_lst[i]} {game_is_on_going}\n'
if game_link_lst[i] != None:
toot_text += f'{str(game_link_lst[i])}\n'
i += 1
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
else:
no_on_going_games = get_locale("no_on_going_games", player_lang)
toot_text = f'@{username} {no_on_going_games}\n'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
mastodon.notifications_dismiss(notification_id)
elif query_word[:search_send_slicing] == search_send:
query_word_length = len(query_word)
send_game = query_word[search_send_slicing:query_word_length].replace(' ', '')
emailed, game_id, game_found = send_anotation(send_game)
username_lang = get_lang(username)
if emailed == False and game_found == True:
send_error = get_locale("send_error", username_lang)
toot_text = f'@{username} {send_error}'
elif emailed == True and game_found == True:
game_number_anotations = get_locale("game_number_anotations", username_lang)
anotations_sent = get_locale("anotations_sent", username_lang)
toot_text = f'@{username} {game_number_anotations} {str(game_id)} {anotations_sent}'
elif emailed == False and game_found == False:
game_no_exists = get_locale("game_no_exists", username_lang)
it_not_exists = get_locale("it_not_exists", username_lang)
toot_text = f'@{username} {game_no_exists} {str(game_id)} {it_not_exists}'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
mastodon.notifications_dismiss(notification_id)
elif query_word == search_draw:
white_player, black_player, toot_text, stalemate = claim_draw(username)
if stalemate == True:
checkmate = False
close_game(username, checkmate)
player_lang1 = get_lang(white_player)
draw_and_str = get_locale("draw_and_str", player_lang1)
agreed_draw_str = get_locale("agreed_draw_str", player_lang1)
winned_games = get_locale("winned_games", player_lang1)
wins_of_many = get_locale("wins_of_many", player_lang1)
toot_text = f'@{white_player} {draw_and_str} @{black_player} {agreed_draw_str}\n\n'
toot_text += f'\n{winned_games}\n'
rating, played_games, wins = get_stats(white_player)
toot_text += f'{white_player}: {str(wins)} {wins_of_many} {str(played_games)}\n'
player_lang2 = get_lang(black_player)
draw_and_str = get_locale("draw_and_str", player_lang2)
agreed_draw_str = get_locale("agreed_draw_str", player_lang2)
winned_games = get_locale("winned_games", player_lang2)
wins_of_many = get_locale("wins_of_many", player_lang2)
if player_lang1 != player_lang2:
toot_text += f'\n@{white_player} {draw_and_str} @{black_player} {agreed_draw_str}\n\n'
toot_text += f'\n{winned_games}\n'
rating, played_games, wins = get_stats(black_player)
toot_text += f'{black_player}: {str(wins)} {wins_of_many} {str(played_games)}\n'
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
else:
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility)
mastodon.notifications_dismiss(notification_id)
elif query_word == search_panel:
rating, played_games, wins = get_stats(username)
create_panel(username, rating, played_games, wins)
toot_text = f'@{username}'
saved_panel = 'app/panel/' + username + '_panel.png'
image_id = mastodon.media_post(saved_panel, "image/png").id
mastodon.status_post(toot_text, in_reply_to_id=status_id, visibility=visibility, media_ids={image_id})
mastodon.notifications_dismiss(notification_id)
elif query_word[:4] == search_config:
new_lang = query_word[5:7]
lang_changed, player_lang = set_lang(account_id, username, new_lang)
mastodon.notifications_dismiss(notification_id)
if lang_changed:
locale_change_successfully = get_locale("locale_change_successfully", new_lang)
toot_text = f'@{username} {locale_change_successfully} {new_lang}'
mastodon.status_post(toot_text, in_reply_to_id=status_id, visibility=visibility)
else:
locale_not_changed = get_locale("locale_not_changed", player_lang)
toot_text = f'@{username} {new_lang} {locale_not_changed}'
mastodon.status_post(toot_text, in_reply_to_id=status_id, visibility=visibility)
elif query_word == search_help:
toot_help()
help_text = f'@{username}'
help_panel = 'app/panel/help_panel.png'
image_id = mastodon.media_post(help_panel, "image/png").id
mastodon.status_post(help_text, in_reply_to_id=status_id,visibility=visibility, media_ids={image_id})
mastodon.notifications_dismiss(notification_id)
else:
if playing_user == None:
username_lang = get_lang(username)
is_not_your_turn = get_locale("is_not_your_turn", username_lang)
toot_text = f'@{username} {is_not_your_turn}\n'
else:
is_the_turn_of = get_locale("is_the_turn_of", player_lang)
toot_text = f'@{username} {is_the_turn_of} {playing_user}\n'
toot_text += '\n'
game_name = get_locale("game_name", player_lang)
chess_hashtag = get_locale("chess_hashtag", player_lang)
toot_text += f'{game_name}: {str(game_id)} {chess_hashtag}\n'
board = chess.Board(on_going_game)
if username == white_user:
svgfile = chess.svg.board(board=board, orientation=chess.BLACK)
else:
svgfile = chess.svg.board(board=board, orientation=chess.WHITE)
board_file = 'app/games/' + str(game_id) + '_board.png'
svg2png(bytestring=svgfile,write_to=board_file)
image_id = mastodon.media_post(board_file, "image/png").id
mastodon.status_post(toot_text, in_reply_to_id=status_id,visibility=visibility, media_ids={image_id})
mastodon.notifications_dismiss(notification_id)
else:
mastodon.notifications_dismiss(notification_id)
i += 1
else:
usage()